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  • Author: rollroy
  • Date: Today, 13:14

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 180119

Category: Software

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 180119

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 180119

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 | 65Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
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  • Author: rollroy
  • Date: Yesterday, 17:03

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 180118

Category: Software

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 180118

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 180118

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 | 146 MB


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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  • Author: rollroy
  • Date: 13-01-2018, 23:55

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 180114

Category: Software

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 180114

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 180114

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 | 22 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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  • Author: rollroy
  • Date: 13-01-2018, 23:48

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 180114

Category: Software

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 180114

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 180114

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 | 172 Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

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  • Author: sddd
  • Date: 13-01-2018, 14:51

Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018

Category: Tutorial

Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018
Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018
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  • Author: rollroy
  • Date: 11-01-2018, 13:04

Solid Angle Houdini To Arnold v1.11.1 for Houdini (Win/Mac/Lnx) 180111

Category: Software

Solid Angle Houdini To Arnold v1.11.1 for Houdini (Win/Mac/Lnx) 180111

Solid Angle Houdini To Arnold v1.11.1 for Houdini (Win/Mac/Lnx) 180111

Solid Angle Houdini To Arnold v1.11.1 for Houdini (Win/Mac/Lnx) | 245 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018

Category: Software

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018 | 24 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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  • Author: rollroy
  • Date: 9-01-2018, 00:40

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180109

Category: Software

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180109

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180109

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.2 core.

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  • Author: rollroy
  • Date: 8-01-2018, 03:23

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180108

Category: Software

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180108

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180108

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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  • Views: 0
  • Author: rollroy
  • Date: 7-01-2018, 19:42

Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx) 180107

Category: Software

Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx) 180107

Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx) 180107

Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx) | 230 Mb

Arnold for Softimage (or SItoA) provides a bridge to the Arnold renderer from within the standard Softimage interface.

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